Houdini Tutorial Procedural Pillar Generation
Unlock the power of procedural modeling and take your Houdini skills to the next level with this comprehensive tutorial on creating a stunning procedurally generated pillar. In this step-by-step tutorial, you will learn how to harness the full potential of Houdini's procedural capabilities.
By the end of this tutorial, you'll not only have a beautifully generated pillar but also a solid understanding of procedural modeling in Houdini, HDA creation, procedural UV mapping, and Houdini's nodes and workflows. Unleash your creativity and efficiency by incorporating procedural techniques into your Houdini workflow.
Join us on this exciting journey and start creating amazing procedural assets today!
Video Presentation:
What's Inside?
13 Video Chapters.
2 Hours of Lessons.
Houdini 19.5 Project Files.
HDA Pillar Generator.
UE5 Project Files - Desert Temple Map.
UE5 Project Files - Desert Ruins Map.
Introduction:
Chapter 1 - Interior Pieces
Chapter 2 - First Level Of Detail
Chapter 3 - Stones Base
Chapter 4 - Inner Armature
Chapter 5 - Pillar Detailing
Chapter 6 - Armature Base
Chapter 7 - Armature Base
Chapter 8 - Armature Detailing
Chapter 9 - Deform Armature
Chapter 10 - UV And Materials
Chapter 11 - Clean And Export
Chapter 12 - Texturing
Chapter 13 - HDA Interface
Tools:
Houdini 19.5
Unreal Engine 5
Minimum Requirements:
This tutorial is perfect for beginners to advanced Houdini users. Is required some experience with the software to be comfortable with its UI, base tools and navigation.
Format:
Narrated, with audio commentary.
Contact /feedback /help:
ciusradu@gmail.com
ArtStation
Update
-New parameters in the interface and now the pillar can be bent at different angles.
-New level in Unreal Engine 5 - Desert Temple.
Thank you,
Enjoy!